Stellactrum: The Color System

Every memory shines with a color. Learn how to match them and dominate every stage.

ENTRY_#006 2026.06.29 CORE_SYSTEM

The Core Insight: Stellactrum matching is the single biggest damage multiplier most players ignore. A fully matched stellactrum set gives up to +60% stat bonus 閳?more than any single protocore or memory level. If you're struggling on Abyss floors, the problem isn't your gear. It's your colors.

Written by Kaelen — Deepspace Hunter Station Team

What Is Stellactrum?

Every Memory in Love and Deepspace has a Stellactrum color. These colors correspond to elemental affinities and resonance patterns. When you enter a combat stage, the game checks your equipped memories against the stage's color requirements.

If your colors match the requirement, your operative receives a massive stat multiplier. If they don't match, you're fighting with a severe handicap 閳?even if your memories are fully leveled.

Fully Matched (6/6) +60% ATK & HP
Partial Match (4/6) +30% ATK & HP
Minimal Match (2/6) +10% ATK & HP
No Match (0/6) +0% bonus

The Six Colors

There are six Stellactrum colors in the game. Each has a corresponding element and stat affinity:

Ruby
Fire
ATK %
Sapphire
Water
HP %
Amber
Light
DEF %
Pearl
Ice
CRIT Rate
Emerald
Dark
CRIT DMG
Garnet
Chaos
Energy Regen

How Matching Works

Every stage displays its Stellactrum requirements in the top-right corner of the preparation screen. The requirement shows a pattern of 6 slots, each requiring a specific color.

Your job is to equip memories whose colors fill each required slot. The match is binary: either the color matches or it doesn't. There's no partial credit for similar colors.

MATCHING EXAMPLE
Stage Requires: Ruby Ruby Sap Em Em Prl
Your Setup: Ruby Ruby Sap Em Gar Prl
5/6 MATCHED 1 MISMATCH (Garnet vs Emerald)

Character Color Affinities

Each character has a natural affinity for certain Stellactrum colors. This affects which memories are optimal for them:

Xavier Ruby, Amber, Pearl
Zayne Sapphire, Pearl, Garnet
Rafayel Sapphire, Emerald, Garnet
Sylus Ruby, Emerald, Amber

This doesn't mean you should only use these colors 閳?but when building a general-purpose loadout, prioritizing a character's affinity colors gives you the most flexibility across different stages.

The 60% Power Spike

Let's put the Stellactrum bonus into perspective. Consider two otherwise identical setups:

Setup A: 0/6 Match 10,000 ATK 閳?10,000 effective ATK
Setup B: 6/6 Match 10,000 ATK 閳?16,000 effective ATK
Damage Difference +60% total output

That +60% is multiplicative with your protocore bonuses, memory levels, and resonance skills. It's not a separate damage bucket 閳?it's a global multiplier on your operative's base stats. In practice, this means a 6/6 match with level 50 memories can outperform a 0/6 match with level 70 memories.

Reality Check: Many players spend weeks farming protocores for a 5% damage increase, while ignoring the 60% bonus sitting right in front of them. Fix your stellactrum matching first. Then optimize protocores.

How to Build Your Color Coverage

The endgame challenge is building enough depth in each color to handle any stage requirement. Here's a step-by-step strategy:

PHASE 1 閳?SURVEY YOUR INVENTORY
Open your memory collection and sort by Stellactrum color. For each of the six colors, count how many usable memories you have (level 40+ or with good protocore slots). Identify your weakest colors immediately.
PHASE 2 閳?PRIORITIZE 5-STAR MEMORIES
Five-star memories have higher base stats and better protocore slot configurations. When choosing which memories to level, favor 5-star memories that cover your weakest colors. A single maxed 5-star can carry a color slot through multiple stages.
PHASE 3 閳?COVER THE BIG FOUR
Ruby, Sapphire, Emerald, and Pearl appear most frequently in stage requirements 閳?roughly 80% of all stages need at least one of these. Build depth in these four colors first. Amber and Garnet are rarer but still essential for late Abyss floors.
PHASE 4 閳?BENCHMARK AGAINST ABYSS FLOOR 9
Floor 9 of the Abyssal Chaos is the practical stellactrum checkpoint. If you can field two full teams with 4/6 or better color matching, you're ready for most content. If you're below this, focus on filling the gaps before attempting higher floors.

Team-Wide Stellactrum Strategy

In multi-team stages (Abyss Floor 9+), you need to manage stellactrum across two or three teams simultaneously. This demands a different approach:

Pool Your Resources: Don't build memories for each character in isolation. Look at the combined color requirements across all teams. A memory that's mediocre on your main team might be the perfect color fix for your third team. Cross-team flexibility is more valuable than per-team optimization.

Swap, Don't Level: Before leveling a new memory for a specific color slot, check if you can simply swap an existing leveled memory from another character. Memory sharing between operatives is free 閳?use it aggressively.

Advanced: Stellactrum + Protocore Synergy

Once you have solid color coverage, the next optimization layer is protocore synergy. Each color slot on a memory can hold a protocore of the same color for a set bonus:

2-Piece Color Bonus +12% matching stat
4-Piece Color Bonus +25% matching stat
6-Piece Color Bonus +45% matching stat + special effect

The 6-piece bonus is particularly powerful. For example, a full Ruby set on Xavier grants not just +45% ATK but also a chance to trigger an additional light blade hit on crit. These set effects are often what separate a "good" build from an "S-tier" build.

Common Stellactrum Mistakes

Mistake #1: Leveling memories without checking their color You pulled a new 5-star memory and leveled it to 70 immediately. But its color is Garnet 閳?and you already have five Garnet memories maxed. You just wasted a week's worth of resources. Always check your color inventory first.

Mistake #2: Ignoring 4-star memories 5-star memories are better, but a 4-star memory of the right color at level 60 is far more useful than a 5-star memory of the wrong color at level 70. Don't bench your 4-stars 閳?they're your color gap fillers.

Mistake #3: Tunnel-visioning on one character Building a single perfect set for Xavier while Zayne and Rafayel have 0/6 matching is a common trap. Abyss requires three teams. Spread your resources to cover all four operatives with at least a 4/6 match each.

Mistake #4: Forgetting to re-check stage requirements The stellactrum requirement changes every Abyss rotation. Your Floor 12 setup from last month probably won't work this month. Always review the color requirements before locking in your team.

Stellactrum Priority by Progression

Early Game (Level 1-40) Match any 2-4 colors. Focus on leveling core memories.
Mid Game (Level 40-60) Build 4/6 match for main team. Start collecting off-color 5-stars.
Late Game (Level 60-70) 6/6 match for all three Abyss teams. Optimize protocore color sets.
Endgame (Max Level) Full 6/6 + 6-piece protocore color bonus on every operative.

Quick Reference: What to Match When

Story stages
2/6 is enough. Don't overthink it.
Bounty / Material stages
4/6 recommended for efficiency.
Open Orbit
4/6 minimum. Push for 6/6 at higher levels.
Abyss Floor 1-6
4/6 comfortable. 6/6 if struggling.
Abyss Floor 7-9
6/6 recommended on at least the main team.
Abyss Floor 10-12
6/6 mandatory. No exceptions.
Senior Hunter Contest
Full 6/6 on all three teams required.

The Bottom Line: Stellactrum is the most misunderstood system in Love and Deepspace. New players ignore it. Intermediate players half-match it. Elite players build their entire roster around it. The difference between a 4/6 and a 6/6 match is a free +30% stats 閳?that's like equipping an entire extra memory on every operative. Check your colors before every stage. Build your inventory with color depth in mind. And never, ever waste resources on a memory whose color you don't need.